Augmented Atelier

Four of London’s most cutting-edge fashion designers accepted a challenge from planet-first fashion magazine More or Less—to reimagine the process of designing garments, virtually and waste-free. The results are innovative, practical, inclusive, and above all, stunning.

When it comes to fashion, few people know the industry like Jaime Perlman. Formerly Vogue UK’s creative director, now the founder and creative director of More or Less magazine, an of-the-moment publication that advocates for planet-conscious creativity in the fashion industry over cost and consumption.

To embody that ethos, Jaime has teamed up with Microsoft and four of fashion’s most innovative designers—Bethany Williams, Phoebe English, Fredrik Tjærandsen, and Rottingdean Bazaar—to digitally reimagine the process of designing, creating, and showing garments.

The initiative, Augmented Atelier, is an ambitious design premise and an alternate take on fashion. It offers new tools for waste-free collaborative design, as well as interactive online retail and customized try-ons, showcasing new applications of virtual-only garments to a global audience.

I wanted to create a platform that celebrated fashion—something that was inclusive and focused on designers who made 
sustainability a priority.
Jaime Perlman
More or Less

Jaime was first drawn to the designers—Bethany Williams, Phoebe English, Fredrik Tjærandsen, and Rottingdean Bazaar—because of their unique styles and design processes.

“Each designer spoke to me in a different way about sustainability, innovation, imagination, and concept,” says Jaime about their visionary approach to fashion as individuals. Their garments defy fashion’s conventions and demonstrate the potential to reshape the industry’s process and pipeline, while ultimately moving us toward a more digital model.

Now, they would be faced with a new challenge. Harnessing Microsoft Azure Spatial Anchors, how could they transform their creative processes and craft waste-free digital garments?


Meet the designers

Discover how four of London’s most exciting voices in fashion explored tech-empowered garments.

mannequin wearing coat
Bethany Williams

Bethany Williams

Since founding her brand in 2017, Bethany Williams has worked closely with communities and charities to inform collections that are embedded with real stories. When it comes to her design philosophy, social, ethical, and environmental issues go hand in hand—and innovative design can actually be a tool that poses real solutions to the sustainability issues our planet currently faces.

Fashion becomes more inclusive to everyone…It’s important to me to focus on philosophy and a mindset, not just on selling clothes.
Bethany Williams 

Working with a digital process eliminated multiple rounds of pattern-making and model fittings. “We usually do a sketch, develop a pattern, cut it out, and then render it with materials to fit onto a model—which we then alter back into the pattern to make samples,” she explains. Going digital changed the dynamics of this process and saved Bethany and her team time and energy.

Bethany has seen the way a digital collection could present new opportunities for fashion in the future “With what we do, people can only see the garments if they’ve come as a buyer to our showroom or if they’ve come to the show. This way, more people can access our designs and styles digitally.

Phoebe English design
Phoebe English

Phoebe English

Phoebe English is committed to keeping her boutique fashion line local. She founded her women’s and menswear label in 2011, built on the idea of rejecting “fast” fashion and championing sustainability in both her designs and her business. Phoebe focuses on structure and textile engineering, and her process is traditional and done by hand—with a painstaking attention to detail that’s apparent across her entire company.

Designing a digital garment seemed like an intriguing challenge for such a hands-on designer. “It’s not something that plays to my strengths. I don’t use any computer-aided design tools at all, it’s not part of my practice,” she says. The experience opened Phoebe’s eyes to the new direction technology might take fashion in the future.

From sustainability to accessibility, Phoebe believes digital designing has intriguing possibilities.

When you’re working on a mannequin, you have the limitation of the size of the mannequin. But when you’re working with technology like this, you can easily swap between different sizes, shapes, and heights of bodies which is really useful in terms of making design more accessible.
Phoebe English

Fredrik Tjærandsen design
Fredrik Tjærandsen

Fredrik Tjærandsen

By focusing on performance, motion, the body, and its relation to space, Fredrik Tjærandsen creates dynamic and sculptural garments, crafted from sustainable latex. Inspired by his traditional upbringing in rural Norway, Fredrik wants to push fashion in innovative new direction with sustainable business and design practices.

Though you wouldn’t expect Fredrik’s dramatic and modern-looking designs to be rooted in tradition, family history is actually central to his work. He describes his design process as artistic, intuitive, and emotional: he’s drawn to working with visuals that captivate his emotions or feelings in that moment. And his process seemed well-suited to the digital challenge of Augmented Atelier.

Normally, there are physical limits like gravity and size and material restrictions. Now 
these can be eliminated.
Fredrik Tjærandsen

Rapid iteration is not possible when hand-crafting garments with materials like latex that are both expensive and hard to manipulate. But Fredrik’s experience with digital design left him feeling encouraged and excited: “I was surprised by how technology like this helps with exploring new ideas and saving costs and working more sustainably. The idea of a garment changes once you understand the full scope of what this technology can do.”

mannequin with trash can over the head and trash floating around
Rottingdean Bazaar with hairdryer and pinwheel tapped to their heads

Rottingdean 
Bazaar

Rottingdean Bazaar (aka Luke Brooks and James Theseus Buck) are a duo whose approach to fashion and creative direction is as unconventional as the experimental garments and images they create. “We sort of approach each project as it comes,” says Luke, “We’re really open to trying as many things as possible.” The duo embraces the surreal and conceptual, and their process often begins as a working conversation.

We tend to think about the context of the framework that something’s in and how we can change that.
Rottingdean Bazaar

Rottingdean Bazaar found that their process translated quite nicely to 3D digital design. “It was interesting to think about what could be done in a 3D digital space that couldn’t be done outside of it,” says Luke. “We thought a lot about animation and the way something could move around the body or in space.” As with all of their work, the looks they created challenge traditional ideas of what garments can and can’t be made from.

Rather than simply creating a digital garment that could be remade with material, “we saw the technology as a medium in itself,” says James, and their unlikely designs were inspired by this innovative new framework. “We were just thinking about what we could do with the tech in a small way. In that sense, I think the project has the potential to have a whole universe of work created within it.”

While the Augmented Atelier was a first-of-its-kind prototype, built on the vision of London’s most exciting up-and-coming-designers, it’s also a flag in the ground for the industry. The new platform encouraged unbridled creativity, while streamlining the design process. Going digital eliminated manual steps of designers’ processes, such as garment sizing and fit adjusting, replacing these time-consuming tasks with efficient zero-waste alternatives. Augmented Atelier’s ambition is to pose radical new possibilities across the entire industry. And ultimately, it challenges the very fabric of what’s possible for the fashion industry of tomorrow.